In this report, we will tackle one core question: What are the initial use cases and vendor landscape in relation to the metaverse (VR/AR technology for human interaction and collaboration) in the business context?

 

Contents:

Management Summary

Introduction

  • Scope of the document

Definitions

Background

  • Market overview

Relevant Enterprise Metaverse Use Cases for Businesses

Current Vendor Landscape

  • Microsoft Mesh for Teams
  • Cisco WebEx Hologram
  • Meta (Facebook) Oculus Horizons Workroom
  • NVIDIA Omniverse
  • Spatial
  • Potential challengers from the rest of the GAFAM
  • Potential challengers from traditional video conferencing tools
  • Potential challengers from B2C

Challenges

Final Thoughts

  • Recommendations for IT providers
  • Recommendations for IT users

Authors